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This is a high-poly tactical combat knife designed for realistic game environments. Modeled in Blender and exported in FBX format with fully unwrapped UVs. Features - PBR textures: Base Color, Roughness, Metallic - High-poly mesh with detailed bevels and edge flow - Realistic shading and material setup - Ideal for cinematic renders or AAA game assets
This is a high-poly Nokia 1600 classic phone. Modeled in Blender and exported in FBX format with fully unwrapped UVs. Features - PBR textures: Base Color, Roughness, Metallic - High-poly mesh with detailed bevels and edge flow - Realistic shading and material setup - Ideal for cinematic renders
A detailed 3D Godzilla, designed with glowing blue dorsal plates and realistic reptilian anatomy. The model is mid-poly (≈19.7k vertices) and fully textured for rendering, animation, or real-time projects. Features: ~19.7k vertices (optimized mid-poly) Glowing emission spikes with realistic lighting PBR textures (Base Color, Roughness, Normal, Emission) Clean topology and non-overlapping UVs Ideal for cinematic scenes, game environments, or concept visualization